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@ -2,6 +2,13 @@
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title: Revisiting photogrammetry
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date: 2018-02-09T10:17:00
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draft: false
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cover:
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image: "images/revamp.png"
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alt: "<alt text>"
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caption: "<text>"
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relative: true # To use relative path for cover image, used in hugo Page-bundles
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categories:
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- Projet
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---
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I made an article about photogrammerty a few months back, but have learnt a few new things since, so it's time for a revamp !
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@ -11,54 +18,44 @@ I will only work on the render part of the photogrammetry, using only the little
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Here is what I came up with :
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{{< figure align=center src="images/revamp-1024x576.png" alt="Alt text" title="My new render" >}}
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My new render
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{{< figure align=center src="images/untitled-1024x576.png" alt="Alt text" title="The old version" >}}
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The old version
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## How it was made
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I first imported the raw model, textureless
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{{< figure align=center src="images/textureless.png" alt="Alt text" title="The textureless model. Really does not look good like this." >}}
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The textureless model. Really does not look good like this.
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Then I added the raw texture
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{{< figure align=center src="images/textures.png" alt="Alt text" title="This is the texture only. Better, but lacks realism." >}}
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This is the texture only. Better, but lacks realism.
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I created a material, and used the nodes to configure it :
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{{< figure align=center src="images/nodes-1024x780.png" alt="Alt text" title="Some nodes to set material properties" >}}
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Some nodes to set material properties
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{{< figure align=center src="images/material.png" alt="Alt text" title="Material loaded !" >}}
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Material loaded !
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There is a rougness which depends on the darkness of the texture : the darker, the smoother.
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{{< figure align=center src="images/roughness.png" alt="Alt text" >}}
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I added a bimp map to create little bumps where the texture was the darkest. That added to the realism of the tree bark, and created some wear on the statue itself.
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{{< figure align=center src="images/bump.png" alt="Alt text" >}}
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I added a background HDR from [HDRI Haven](https://hdrihaven.com/), awesome website, I really recommend ! It's all free to use high quality material ! [Feel free to help their patreon page](https://www.patreon.com/hdrihaven/overview)
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{{< figure align=center src="images/back.png" alt="Alt text" >}}
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Then I played with the camera settings, finding a nice view, setting the focus point and opening the aperture for the background and foreground to be a bit blurry.
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And that's it ! I thing this result is way better than last time !
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The final result !
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{{< figure align=center src="images/revamp.png" alt="Alt text" title="The final result !" >}}
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